Use full screen button (bottom right). Changez la langue dans "option" pour la version FR.

On the night of November 1 to 2, 1903...

... The Vesper, a French ship sailing from Oran, runs aground off the coast of Ushant Island. Rose Héré, a young woman, guides the men to the Pen Ar Roch hold and saves the crew. While everyone is celebrating, some sense the return of the island's telluric energies, and at night, viltansous, morganeds, and other creatures from times past are said to be seen. The fog descends and envelops Ushant, lit by the full moon of Samhain, a Celtic festival linked to transition and opening up to the Otherworld...


An interactive story for web, pc and mobile set in the world of the Myth of Cthulhu

Choose to play as the Adventurer, the Researcher, the Seducer, or the Dreamer, and write the story of a character arriving on Ushant on November 3, 1903, and finding themselves caught up in a dark fantasy adventure. The story blends real historical and cultural facts about the island of Ushant with Celtic, Christian, and Lovecraftian horrific mythological elements.

Immerse yourself in this universe halfway between a RPG and a choose-your-own-adventure book

Whether you are familiar with role-playing games and the Myth of Cthulhu by Lovecraft or not, explore your own story in whatever way you like by choosing your actions. But be aware that sooner or later, each of your decisions will have consequences, notably by influencing your Vitality, your Intelligence, your Reputation or your Power in a bizarre mix of Disco Elysium and Reigns... it will take several attempts to collect all the memories and understand what is happening in the depths of the island's sea.

Looking for play-testers

A free demo of the game is free on Itch.io, and we are actively looking for play-testers. All comments, suggestions, bug reports, etc. are welcome at fiveages@pm.me or on Discord: https://discord.gg/J452dE5jhK.

Development log

Comments

Log in with itch.io to leave a comment.

The game looks well and I like the visual fx used in the images. What I think can be enhanced is the UX.Having an X in the image that allowa to go back to menu is not intuitive. I thought in the first place it was to remove the image from tue scene text.

Another thing that maybe could be a bit better explained is the actions. I read the text but until I found there was not any other option than clicking in the circles in the bottom and get the explaination of what would like to do by clicking them. It is a bit “annoying” to have to click on each of them to know what they will do. I would put some kind of a short description in a list by the end of each text with the symbols and their outcome idea.

Didn’t play too much because I do not have much time to do it, but those were my first impressions.

For the rest, looks cool. Will keep an eye on it :)

Thank you very much for your appreciated feedback :). I’ll check it up for the next update.